You will only be playing Random Maps if you are going for trophies as the other modes does not give you any trophy progression. Revolution is a port from the Iphone series where they tried to innovate the series into a quick and short experience. In the fourth fiscal quarter ending March 31, Take-Two expects non-GAAP net revenue of $260 million to $310 million, and non-GAAP net income per diluted share of 15 cents to 25 cents.Welcome to Civilization! A Real Time Strategy game franchise that has a huge fan following with wonderful characters, graphics and soundtracks that can leave you sucked in for hours on end playing but sadly this is not one of those. We are excited about this Friday’s release of XCOM 2, which has received stellar early review scores, and anticipation already is building for the fiscal 2017 launches of Battleborn and Mafia III.”ĭuring the quarter, Take-Two’s Rockstar label announced the departure of Leslie Benzies, president of Rockstar North and a key development leader on Grand Theft Auto. Looking ahead, we have an extensive development pipeline that positions our company for revenue growth and margin expansion over the long-term. “As a result of our third quarter outperformance and solid forecast for the balance of the year, we are once again raising our financial outlook for fiscal 2016, which is poised to be another year of meaningful profits for Take-Two. “These outstanding results were driven by robust sales of Grand Theft Auto V, NBA 2K16 and WWE 2K16, along with our highest-ever revenue from recurrent consumer spending. ![]() ““During the holiday season, Take-Two enjoyed immense consumer demand for its recent releases and catalog, enabling the company to deliver another quarter of strong revenue, Non-GAAP earnings and cash flow,” said Strauss Zelnick, chairman and CEO of Take-Two, in a statement. Take-Two said it was raising its financial outlook for the fiscal year ending March 2016. In after-hours trading, Take-Two’s stock is up 6 percent to $35.01 a share. accounting rules require that publishers defer a portion of revenue from online games, partly due to the unpredictable nature of subscriptions. Digital revenue was 44 percent of total revenue, and catalog sales accounted for $235.3 million in sales. In the holiday quarter, revenue from recurrent consumer spending (virtual currency, downloadable add-on content, and online games) grew 45 percent from a year ago and accounted for 54 percent of non-GAAP revenue. But like other publishers, Take-Two is getting a benefit from continuing digital game sales. Last year, it had the benefit of Grand Theft Auto V continuing sales and Grand Theft Auto Online a year earlier. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.ĭuring the quarter, Take-Two didn’t have much of a release slate. In years past, Take-Two would lose money in non-GTA years, but now it isn’t entirely dependent on just a single intellectual property and its Rockstar Games label, such as its highly regarded NBA 2K series or the digital revenue from back catalog sales. ![]() Wall Street always pays close attention to Take-Two’s capability to stay profitable long after the initial launch of a Grand Theft Auto, and the financial performance in the most recent quarter says a great deal about the company and how it makes money these days. The company managed to make adjusted net income in the quarter even though it didn’t have a gigantic benefit from a Grand Theft Auto game. Grand Theft Auto publisher Take-Two Interactive Software ( TTWO) reported earnings that beat financial expectations for the third fiscal quarter ended December 31. Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next.
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